Some LibGDX stuff (part 1)

Just a basic test using the new Xoppas' 3d api, programmed in Java using the multi-platform game framework LibGDX and tested with a Samsumg Galaxy 5, Android 2.1, plus a nice broken screen effect as you can see.

The 3d models are of my Pinball 40º game converted in .g3db (a more runtime friendly format) with the command line utility fbx-conv.

Cheers!


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About Me

I am a graduating IT student with 2d and 3d modeling experience, currently living in São Paulo, Brazil.

My studies and works involves doing what I like, using my creativity as an artist to create effective applications as an IT student.

Currently available for freelance and contract  jobs.

As an IT student

As a devoted IT student, I use the following technologies:

Programming Languages:

  • Java

    Reflection, JDBC, JSP, JSTL, JSF with Primefaces, JUnit, Android.
  • C#

    .NET Framework.
  • Javascript

    JQuery.

  • Markup/Stylesheet Languages:

    HTML, XHTML, XML, CSS.

  • Databases:

    MySQL, Oracle, SQL Server, SQLite.

  • System Analysis:

    UML, Entity Relantionship Modelling.

  • Other:

    Design Patterns, SEO and TDD techniques.

As an Artist

As an artist, I work with the following softwares:

  • Adobe Photoshop
  • Adobe Illustrator
  • Autodesk Maya
  • Autodesk 3ds Max
  • Autodesk Mudbox
  • Pixologic Zbrush